How to create a party room
The whole thing takes about twenty seconds, and the only part anybody gets wrong is which device they open it on. This is the walkthrough for the two minutes between deciding to play and everybody being in.
What you need before you start
Less than people expect, and it is worth checking rather than discovering halfway through. There is no download, no account and no card, so this list is genuinely the whole list.
- One screen the room can see. A laptop propped at the end of the table, a television, or a shared window in a video call. It does not need to be big. It needs to be readable without anybody leaning.
- A phone each, with any browser on it. Age and make do not matter, and nobody installs anything.
- 3 people. That is the minimum a room will start with, and it is a real floor rather than a suggestion: the button stays disabled until the third person is in.
- About twenty seconds. That is the honest figure for you. Add roughly ten each for everybody else.
Creating the room, step by step
- 1Go to playantics.com/party on that device and find the create form. It is the second card down, under the box for joining a room somebody else opened.
- 2Name the party, or skip it. The name exists only so a screen across the room says "Friday night" rather than six characters. Leave it blank and the room calls itself Party, which is fine and nobody has ever commented on it.
- 3Build the list of what you might play. Every game explains itself on its card: how it actually goes, how many people it wants and roughly how long it runs, so you can put one on the list without having played it. There is nothing to drag: the arrows on each card move it up or down the running order, which is the order the night will actually run in.
- 4Or skip that entirely. A room opens perfectly well with nothing on its list, and the same builder is waiting in the lobby, where you can add games and reorder them with the group in front of you.
- 5Press Open the room. The room exists from that moment, and you are looking at the host screen.
That is the entire setup. Everything else worth deciding is settled in the lobby with the group actually in front of you, which is when the answers are known: how many rounds, which categories, what the running order really wants to be, and whether anybody is still in the kitchen. Nothing starts on its own, including the game the room runs itself, so a room can sit in its lobby for as long as the party needs it to.
What ticking a game actually does
The list is doing two different jobs at once and the difference catches people out. One game on it runs inside the room, dealing each phone something private that the shared screen must never show. Everything else on the list is a pass-the-phone game the room does not try to run: it links out to that game's own page and keeps the score for it while you play, so an evening that moves between the sofa and everyone's phones still finishes with one running total instead of three unrelated ones.
The practical consequence: if you deliberately untick the room's own game and tick only pass-the-phone ones, you get a room that keeps score and never runs anything itself. That is a legitimate way to use it and the lobby says so plainly, but it surprises a first-time host who expected a Start button. If you want the room to run a game, leave that one ticked or tick nothing at all.
The other half of that is worth knowing before you press the button: the list is fixed when the room opens. You can ignore anything on it, but you cannot add a game you did not tick without opening a new room. When in doubt, tick more than you think you need. There is no cost to an unplayed entry.
Getting everybody in
The host screen shows three ways in at once, side by side. They are not interchangeable, and picking the right one for the room you are actually in is most of the difference between everybody being in inside a minute and a slow, fiddly five.
Read the code out
Six characters, printed large and split into two groups of three so it survives being read across a noisy room. For a group in one place this is almost always the fastest, and it is the only one of the three that reaches somebody whose phone is still in their pocket.
The part nobody expects is that the alphabet is rigged in your favour. Codes are drawn from a set with no vowels in it and no 0 or 1, which quietly removes the two arguments this kind of code normally causes. Nobody has to ask whether that was a letter O or a zero, because neither character can appear, and a code can never accidentally spell a word at somebody's expense.
Point a camera at the QR code
It sits beside the code on the host screen and goes straight to the room, so there is nothing to type. Good for anybody sitting where they can see the screen. It needs line of sight and a working camera app, which makes it the weakest of the three over a video call, where guests are looking at a compressed stream of somebody else's screen rather than at your television.
Send the link
There is a Share the link button that opens your phone's share sheet, or copies the link if the browser has no share sheet to open. It is the right tool in two specific cases: somebody is joining from another house on purpose, or the room is loud enough that reading six characters aloud has already failed twice.
For everyone else in the room, the code beats it, and not only on speed. A link travels further than the room it was made for. There is a fuller version of that argument on the party room page itself, under the heading about reading the code out.
What the first two minutes look like
Names appear on the shared screen as people arrive, and the count above them is the thing to watch. It saves the host asking whether everybody is in, which is a question that never gets a reliable answer at a party.
Each person types a nickname and nothing else. No email, no password, no account. Before they commit to it their phone tells them how many people are already in the room, which is what makes a mistyped code obvious immediately rather than one screen later.
| Number | What it means |
|---|---|
| 3 people | The minimum before a game will start. Below this the Start button stays disabled. |
| 8 people | The maximum a free room holds, and it is a hard stop rather than a nudge: the ninth person is turned away at the join screen. An event pass raises it for one night. |
| 5 games | How many a free room runs in an evening. Starting the game the room runs itself counts as one, and so does ticking off something you played on another page. |
| 8 writers | In a room bigger than 8, only 8 people write in any one round and everybody votes, with the writing passed round as rounds go by. This is what keeps a large room readable. |
| About a day | How long a room lives. It clears itself, along with everything typed into it. |
When something goes wrong
Somebody's phone says the party has ended
Nine times in ten this is a mistyped code rather than a dead room, and the two need different responses. Read the code off the shared screen again slowly before assuming anything is broken. The code field refuses characters that cannot appear in a code as they are typed, so a genuine slip usually shows up as a code that is too short rather than one that is wrong.
You closed the host tab
Reopen the same browser on the same device, go back to the host address, and it still knows you. What does not work is a different browser, a different device, or a private window that has since been closed, because the proof that you are the host lives in that one browser's storage and there is no account anywhere to check it against. That is the trade for there being no account to make in the first place.
There is currently no way to hand host control to somebody else's device. If the host has to leave, the practical answer is to open a fresh room on the device that is staying.
The same person is on the screen twice
Usually one person who joined on their phone and again on a laptop. The host controls can take a row out, and there are deliberately two ways to do it. Went home keeps the name and the score on the board, which is right for somebody who was winning when their taxi arrived. Remove takes the name off the shared screen entirely, which is what you want when the name itself is the problem.
Both are undoable from a list in the host controls, so neither one stops to ask you if you are sure. That is on purpose: a confirmation dialog costs the host seconds at the one moment they have none.
Can you reuse a code?
No, and it is worth knowing before anybody writes one on a whiteboard for next week. Every room gets a fresh code, and a room clears itself about a day after it opened, taking every name and answer in it. There is nothing to cancel, no room list to tidy up and nothing to delete afterwards, because nothing was ever attached to a person. Next week's party is a new room, and it costs exactly what this one did.
Common questions
- Do I need an account to create a party room?
- No, and there is nothing to create one with. No password, no profile, nothing to log into afterwards. A free room asks for no email address and no card either. Buying a pass for a bigger room is a card payment and an email address to send the link to, and it still makes no account: the link is the room.
- How long does it actually take to set up?
- About twenty seconds for the host: open the page, optionally name the party, press the button. Then roughly ten seconds each for everybody else to type the code and pick a name. The slow part is never the software, it is getting six people to look at the screen at the same time.
- Can I create the room in advance?
- Technically yes, and mostly you should not. A room clears itself about a day after it opens, so one created on Tuesday for a Saturday party will not be there. There is also nothing to gain: setup is two questions and both of them are optional. Open it when people are in the room.
- What if I pick the wrong games at the start?
- You can ignore anything on the list, but you cannot add a game you did not tick without opening a new room. Opening a new room costs nothing and takes twenty seconds, so this is a small mistake rather than a ruined evening. If you are unsure, tick more than you need.
- Can somebody else take over as host?
- Not at the moment. Being the host lives in the browser that opened the room and there is no account to move it between devices. If the host has to leave, open a new room on a device that is staying.
- How many people can join a party room?
- 8 in a free room, and you need 3 to start. That is the whole of it for most parties, and it is checked when somebody joins rather than warned about afterwards. An event pass opens a bigger room for one night, up to 30 or up to 100, and there is no prompt about it anywhere inside a room that is already running. In a room past 8 the writing is passed round rather than everybody writing at once, which is what keeps the ballot short enough to read.
- Does it work if we are on a video call?
- Yes. Share the host screen in the call and read the code aloud, and everybody joins on their phone rather than in the call itself. The QR code is the one part that travels badly over a compressed video stream, so lead with the code rather than the camera.
Read next
This page covers getting a room open. The party room page itself covers the other half: what to do once everybody is in, and the handful of things that decide whether the evening works.