How Well Do You Know Me?
100 questions across four packs. One of you writes the answers, the other guesses, and nobody has to send anybody a link.
Who is playing?
First names are fine. They only appear on this phone.
Tap to choose which packs to play with
25 questions in play
Player 1 answers first, on their own. Player 2 should not watch.
How to play
- 1Put in both names and pick a pack. New is on to start with; add the others once you have been together a while.
- 2One of you takes the phone alone and types honest answers to five questions. The other looks away.
- 3Hand it over. Your partner reads each question, says their guess out loud, then reveals what you wrote.
- 4They tap Got it or Missed it. Say it out loud first, or the reveal does the guessing for you.
- 5Swap and do the same five questions the other way round, then compare both scores and every answer.
The trick to playing it well
Almost every argument this game causes is the same argument, and it arrives about four questions in. Someone writes “pizza”, their partner says “pepperoni pizza”, and the two of you spend a minute negotiating whether that counts while the game sits there. Settle it before you start, not when it happens. The rule that works is that if you would have said the same thing in different words, it counts, and the person who wrote the answer has the final say. They are the only one who knows what they meant.
Agreeing it in advance matters more than which way you agree. A rule invented in the moment always seems to favour whoever is behind, and everyone can feel that happening even when nobody says it.
Write the answer you would actually give
There is a way to win this game that ruins it, and clever people find it fast: write answers that are technically true and impossible to guess. Asked for your favourite meal, you put something you genuinely like but have mentioned twice in four years. Your partner has no chance, your score goes up, and the game is over as a game.
It is worth being clear about what the score measures, because it runs the other way from how it feels. Your score is how well you know them. Their score is how well they know you. Writing something unguessable does not prove your partner was not paying attention. It proves you did not answer the question, and it lowers the number next to their name rather than raising the one next to yours.
The scoreboard is not the point, and it is not a diagnosis
Two things go wrong at the end. The first is quick: someone reads four out of five against two out of five as a verdict on the relationship. It is not one. The bank asks about coffee orders, first jobs and what you do when you cannot sleep. Nearly everything that actually holds two people together is nowhere in it, and a quiz that claimed otherwise would be lying to you. A low score means these particular things have not come up yet.
That is also why a close result is called level rather than split by a single point. Over five questions one answer is noise, and handing somebody a win on a three to two is handing the other one a grievance the game cannot support.
The second thing is that people close the page at the score, which is the wrong moment to stop. The list of answers underneath is the actual game. The score takes ten seconds to read. The list is where you find out your partner has been putting up with something for two years, or that you both remember the first evening completely differently. Couples who play this twice are not playing for the number.
Pick the pack for how long you have been together
The four packs are stages rather than subjects, and using the wrong one is the fastest way to a boring game. New sticks to what anyone could have picked up in a few months. Everyday is about habits you only notice after watching someone for a while, so it lands flat early on. Under the surface goes at fears and comfort and what someone is proudest of. The two of us is the one that surprises people, because it asks you both to remember the same events separately and you will not always agree about what happened.
Five questions each is the default for a reason. Every question gets played four times over: written by one of you, guessed by the other, then the same again the other way round. Ten each is forty turns and about twenty minutes, which is past the point where a couple on a sofa stops and does something else. Finish while you still want another round.
Why you write the answer before you hear the guess
The obvious way to build this game is to show a question, let one person guess out loud, and have the other say whether they were right. It would be quicker and it would not work. Having heard the guess, it is very hard not to decide that yes, that is roughly what you would have said. Not through dishonesty; it is just how memory behaves when a plausible answer is sitting in front of it. Committing the answer first is the only thing that makes a score of four out of five mean anything to the person who scored it.
Where to go next
If you want questions to talk through rather than score, the question decks each ship a couples bank: Would You Rather, This or That and Never Have I Ever all open straight into it. Truth or Dare has a couples pack written to be read aloud to each other, and the date night wheel settles what to actually do afterwards.
Common questions
- How does the How Well Do You Know Me quiz work?
- One of you takes the phone and types honest answers to five questions about yourself. You hand it over, and your partner says out loud what they think you wrote before tapping to reveal it. They score a point for each one they get. Then you swap: they answer the same five questions and you guess. Both scores go up side by side at the end, along with every answer you both gave.
- Do we need two phones or an account?
- Neither. It runs on one phone, passed between you, with nothing to sign up for and nothing to install. That is the main difference from most quizzes with this name, which ask you to build a quiz, send your partner a link, and wait for them to open it. That works if you are apart. If you are sitting on the same sofa it turns a ten-minute game into a two-day errand.
- What counts as a right answer?
- You decide together, and it is worth agreeing how before you start rather than in the middle of an argument about pizza. The rule that works is: if you would have said the same thing in different words, it counts. The person who wrote the answer has the final say, because they are the only one who knows what they meant. Nothing here tries to match the two answers automatically, deliberately, because any check loose enough to accept a genuine near miss will also wave through answers that are plainly wrong.
- Can we play this if we have only been together a few months?
- Yes, and the New pack is written for exactly that. It sticks to things you could reasonably have picked up in a few months: first jobs, coffee orders, whether they are a morning person. The Two of Us pack is the one to leave off early on, since its questions are about shared history you may not have much of yet.
- Is a low score a bad sign?
- No, and it is worth saying out loud before somebody takes it personally. The quiz asks about coffee orders, first jobs and what someone does when they cannot sleep. Almost nothing that actually makes a relationship work is in there, and it would be a strange bank of questions if it were. A low score means you have not happened to discuss these particular things, which is what the next ten minutes are for.
- Is this the same as the Newlywed Game?
- It is the same idea and a different shape. The Newlywed Game is a broadcast format built for an audience: a host asks, couples answer on cards, and the comedy comes from the room watching a wrong answer land. This has no host and no audience, so it is built for the two of you instead. That also means it works at any stage rather than at a wedding, and nobody has to be funny on cue.
- Can more than two people play?
- Not really, and the game card says two players rather than pretending otherwise. The whole structure is one pair of people answering the same questions in two turns. A third person would sit through all four rounds with nothing to do. For a group, Truth or Dare and the question decks are built for a circle.
- Can we play it over a video call?
- Not as it is built. It assumes one phone changing hands, and there is no way to hide the answers from someone watching your screen share. If you are apart, the honest version is to write your answers down separately, then read them out on the call and score each other by hand.