Scavenger Hunt Generator
Pick a pack, pick a length, and get a list to print for the children or tick off on a phone. Free, nothing to buy, and nothing to set up.
Pick where you are hunting
How many things to find
Choose a pack and make your list.
What is in each pack
- HalloweenTrick-or-treat streets and parties
- ChristmasIndoors, town centres and the front room
- EasterGardens, egg hunts and early spring
- OutdoorsParks, woods and long walks
- Road tripLong drives, from the back seat
- Rainy day indoorsOne house, nobody going outside
- ClassroomFirst week, and wet break
- OfficeDesks, kitchens and meeting rooms
- Video callAt your own desk, nobody leaves the frame
How to run one that actually works
A scavenger hunt is one of the few group activities that needs no equipment, no skill and no explaining, which is why it survives being run by a tired adult on a wet Saturday. It also fails in a small number of predictable ways, and all of them are avoidable if you know about them before you start rather than fifteen minutes in.
The items have to be findable, not clever. This is the whole difference between a good list and a bad one. “Something beautiful” sounds charming and produces an argument; “a red car” is over in ten seconds. What works is a thing you either have or have not got, which takes about a minute of looking. Every item here is written to that standard, and where one is deliberately open-ended it is phrased so that any honest answer counts.
Name the judge before the first item, not after. Somebody will find something that arguably counts, and if there is no agreed adjudicator that becomes a negotiation between children, which is not a game. Whoever holds the list decides, and saying so out loud at the start costs four seconds and prevents the single most common way a hunt turns sour.
Set a time limit rather than a finish line. A race to complete the list means the team that falls behind stops trying, and stops well before the end. A deadline keeps everybody playing until the whistle, because finding two more things is still worth doing when you are losing. Twenty minutes is right for most groups, and the list length should be chosen to be slightly out of reach in that time.
Print one per person if you can. A group of four sharing one phone spends the hunt walking at the pace of whoever is holding it, which is a walk rather than a hunt. Paper also removes the argument about who gets to tick things off, and it works in places where a phone signal does not.
Do not photograph everything. Requiring a photo of each find sounds like proof and works like a brake: it turns a two-minute stretch of looking into a two-minute stretch of framing a shot, and the youngest child is always the slowest at it. Trust the tick. If you genuinely need proof, ask for photos of three items rather than all fifteen.
Scavenger hunts for kids, by age
The length of the list matters far less than the kind of item on it, which is the thing most age guidance gets backwards. A four-year-old and an eleven-year-old can both do fifteen items; what separates them is whether an item can be spotted or has to be worked out. Pick the pack for the age and the length for the attention span, and you can run the same hunt across a family without anybody being bored or lost.
Four to six. They cannot read the sheet, so an adult reads it aloud and the child holds it. That is fine, because holding it is the part they care about. Every item needs to be visible rather than inferred: a colour, a shape, an animal, a thing that is bigger than another thing. Ten items is the right length, and the outdoors pack is the one to use, because its items scale with the finder rather than the reader. Expect about twelve minutes of genuine interest and plan to finish inside it.
Seven to nine. The sweet spot, and the age the default fifteen-item list is built around. They can read the sheet, hold their own pen, and argue about whether something counts, which is the part that makes it fun. Give them the pen and let them adjudicate their own finds; the arguing is the game at this age, and an adult who settles every dispute quickly removes the best bit of it.
Ten to twelve. This is where an easy list fails, because they will finish it in five minutes and tell you it was easy. They need items with a catch: something older than everyone here, something mended rather than replaced, a plant growing where nobody planted it. The finding is quick but the answer has to be defended. Twenty-five items and a time limit, rather than a longer list of easier things.
Teenagers, and the honest answer. Most will not play a checklist, and no wording fixes that. What they will play is a race: teams, a deadline, and the classroom pack, whose items are about other people rather than objects. If that does not land either, this is the wrong activity for that group, and pretending otherwise is how you get a hunt nobody finishes.
Mixed ages, which is the usual case. Pair a younger child with an older one rather than splitting by age, and give the pen to the younger. Being the person who ticks the box is worth more to a five-year-old than finding anything is, and handing over that job removes almost all of the competitive friction that otherwise makes a mixed-age hunt end in tears.
Printing the sheet
Press Print once the list is drawn and you get the list and the tickboxes on their own: no navigation, no colour wash, no page furniture. The background is dropped deliberately: it would cost a cartridge of ink to say nothing, and most browsers strip it anyway. Nothing on the sheet carries meaning by colour, so black and white is not a downgrade, it is the intended output.
Print before you leave the house. The list is drawn in your browser rather than fetched, so it survives losing signal once the page has loaded. But it is not saved anywhere, so closing the tab loses it and you will draw a different list next time. That is fine when everyone is at home and a genuine nuisance in the middle of a wood.
A hard surface matters more than the paper. Children tick standing up, usually against a leg. A clipboard, a folded piece of card, or a book is the difference between a sheet that survives the afternoon and one that is illegible by item six.
For a class, decide whether you want a race or not, then print accordingly. Pressing the button twice draws two different lists from the same pack, so printing two versions stops thirty children copying each other, while printing one version thirty times gives you a fair race where the winner genuinely found things fastest. Both are good; picking by accident is what leaves you with one of them when you wanted the other.
If you run hunts often, as a teacher, a childminder or a scout leader, laminate one of each pack and hand out dry-wipe pens. The lists are drawn fresh each time, so a laminated sheet is a fixed hunt rather than a generated one, which is exactly what you want for something you will run twenty times and never want to prepare again.
Running one as a team-building exercise
The office and video-call packs are written for a different job from the rest, and it is worth being precise about what that job is. A workplace scavenger hunt is not a party game with the swearing taken out. It is a way of getting colleagues to notice the same things and talk about something other than work for ten minutes. That is a low bar deliberately. Aiming higher is what produces the sort of enforced fun everybody has sat through.
The best use is a new starter’s first week. Somebody who joined on Monday has no map of the building and no easy reason to speak to anyone outside their own team. A hunt supplies both: it gives them a task that requires walking about and a pretext for asking a stranger a question, which is far easier than being told to go and introduce themselves. Pair them with somebody who has been there a year rather than with the other new joiner, and the pairing does more for them than the list does.
The mistake to avoid is rewarding length of service. The obvious in-joke items, like the printer everyone has a nickname for or the meeting room nobody calls by its real name, turn the activity into a quiz about tenure, aimed squarely at the one person in the room who cannot possibly answer it. Every item in the office pack is answerable by somebody on their second day, which is a real constraint and the reason several funnier lines were cut.
On a video call, nobody should have to leave the frame. The standard remote version sends everyone running to fetch something from a kitchen, and it quietly asks for three things not everyone has: a home worth showing colleagues, the ability to sprint on demand, and a room nobody else is using. The video-call pack is findable at a desk while seated, so it works from a co-working space, a hotel, or a spare room with the door shut. Nothing in it points a camera at anybody’s living arrangements.
Keep the scoring light or drop it entirely. A competitive hunt has a loser, and on a work list the loser is disproportionately the person who has been there the shortest time, which is the exact opposite of what the exercise was for. A shared timer with everyone working through the same list gives you the fun of the race with nobody publicly last. If you do want teams, deal them out rather than letting people pick, or the room will reassemble into the groups that already talk.
Two things an HR team would flag, so they are worth pre-empting. Nothing on either list touches health, money, family, background or appearance. Those are the items that turn a light activity into a complaint, and they are easy to write by accident when you are trying to be funny. And if you ask for photographs, remember that a photo of a colleague needs their agreement: asking people to snap each other is a rule you have introduced without meaning to. Ticking a box needs nobody’s consent.
Attach it to something already in the calendar rather than booking a session for it. Ten minutes at the start of a team meeting needs no defending and can be repeated; an hour on a Thursday afternoon has to win an argument against real work, and usually loses.
Where each pack fits
The Halloween and Christmas packs are built for moving around, a trick-or-treat street and a town centre respectively, so they lean on things you spot rather than things you collect. Both work as a way of giving children something to do during the walking part of an evening that is otherwise all waiting.
Easter is the only pack designed to run alongside a different activity rather than instead of one. Hiding eggs is a job for a parent and needs no generator, so this is the list for the twenty minutes afterwards, or, more usefully, for the two older children who found everything in four minutes and are now standing about while the three-year-old is still working through the first flowerbed. It also gives a class something Easter-shaped the week before the holiday, where actual chocolate is not practical. The items lean on things that are only there for a few weeks: blossom you can reach, a bud that has not opened, a daffodil that has gone over. That is what makes it feel like Easter rather than like the outdoors pack with a rabbit added.
Outdoors is the one to use with mixed ages, because the items scale with the finder: an adult and a five-year-old can both answer “something growing out of a wall” and get different satisfying answers. It also survives being run in a car park if the walk you planned falls through.
Road trip is the only pack designed to be played sitting still, which changes the items completely. Everything is spotted through a window, so nothing can require picking up, and the list has to tolerate the fact that you cannot go back for a missed one. Indoors is its wet-afternoon equivalent, and it is the pack most likely to turn into a conversation, because half the items are about objects with a history.
Classroom is written for the first week of term rather than for a party. Several items are about other people rather than objects, which makes it an icebreaker wearing a scavenger hunt’s clothes: a child who would not introduce themselves to a stranger will happily ask three of them whether their birthday is in the same month.
Office is the same idea aimed at adults, and it points at the building rather than at the people in it: the mug nobody owns, the door that has to be pulled, the fire exit sign aiming somewhere improbable. It takes about twenty minutes at a walking pace and works best in pairs. Video call is its remote counterpart and the most constrained list here, because everything on it has to be within reach of a seated person at a desk: the pen that does not work, the charger for something long gone, the oldest tab in the browser. That makes it the one pack that fits inside a meeting nobody has to travel to.
Common questions
- How do you make a scavenger hunt list?
- Choose a pack, choose how many things to find, and press the button. The list is drawn fresh each time, so two teams can be given different lists, or the same one if you want a race. Nothing is saved and nobody needs an account.
- Can I print the scavenger hunt?
- Yes. The Print button produces a clean sheet with just the list and the tickboxes, without the page furniture or the background. Printing one per child is the usual way to run it, since a group sharing a single phone stops being a hunt fairly quickly.
- How many things should be on the list?
- Ten is a walk round a park and twenty-five is an afternoon. Fifteen is the default because the most common group is children, and a list nobody finishes is the most common way a hunt fizzles out. It is better to run a short list twice than a long one once.
- What age is a scavenger hunt good for?
- Roughly four upwards, with the pack doing the work rather than the length. Younger children need items they can spot without reading closely, which is what the outdoors and Halloween packs are; the indoor and classroom packs suit older ones because several items need a bit of thinking.
- Do you need photos or an app to play?
- No, and that is deliberate. Photo submissions mean somebody has to host and moderate other people's pictures, and it is not what most people want anyway. A checklist that works on paper, on a phone or on a shared screen is the whole thing.
- How do you settle an argument about whether something counts?
- Decide before you start that whoever is holding the list is the judge and their ruling is final. The items are written so any honest answer counts, but a hunt with two children and no named adjudicator will find the one ambiguous line within about four minutes.
- How do you make a printable scavenger hunt?
- Choose a pack, choose a length, press the button, then press Print. What comes out is the list and the tickboxes on their own, without the navigation or the coloured background. Nothing on the sheet means anything by colour, so black and white is the intended output rather than a compromise. Print it before you set off, since the list is not saved and closing the tab loses it.
- Is the Easter pack an Easter egg hunt?
- No, and the difference is worth knowing before you use it. Hiding eggs round a garden is a job for a parent and needs no tool at all. This is the list for what happens either side of that: the twenty minutes after the eggs are found, or the older children who finished in four minutes while a younger one is still searching. It also gives a class something Easter-shaped the week before the holiday, when real chocolate is not practical.
- What should be on a scavenger hunt list for a 5 year old?
- Things that can be spotted rather than worked out: a colour, a shape, an animal, something bigger than something else. They cannot read the sheet, so an adult reads it aloud while the child holds it and ticks. Holding the pen is the part they actually care about. Ten items is plenty, and the outdoors pack suits them best.
- Is a scavenger hunt any good for team building?
- Yes, for one specific job: getting colleagues to notice the same things and talk for ten minutes about something other than work. It is at its best in a new starter's first week, because it hands them both a reason to walk round the building and a pretext for speaking to people outside their team, which is much easier than being told to go and introduce themselves.
- How do you run a scavenger hunt over Zoom, Teams or Meet?
- Use the video-call pack, share the list on screen, and give everyone the same short window. Five minutes is plenty. Every item on that pack is findable at a desk without standing up, so it works for someone on a train, in a co-working space or in a room with the door shut, and nobody has to go on camera tour of their home.
- Is this safe to run at work?
- It is written to be. Nothing in the office or video-call packs touches health, money, family, background or appearance, nothing ranks a colleague's habits, and no item requires anyone to show their home. If you add your own items, those are the five categories worth checking against, and they are easy to stray into while trying to be funny.
- Should a work hunt be competitive?
- Keep it light. A scored hunt produces a loser, and on a workplace list that is disproportionately whoever joined most recently, which is the opposite of the point. A shared timer with everyone working the same list keeps the urgency without anybody being publicly last. If you do want teams, deal them out rather than letting people choose.
- Can two teams race the same list?
- Yes, and it is the best version for a party. Generate one list, print a copy each, and set a time limit rather than racing to finish. A deadline means both teams are still playing at the end, where a race means one team stops caring the moment they fall behind.