Truth or Dare Wheel

No more arguing over whose turn it is or who always picks truth. Spin, and take what you get.

TruthDareTruthDareDouble dareSkip

What's on this wheel

  • Truth
  • Dare
  • Truth
  • Dare
  • Double dare
  • Skip

How to use it

Traditional truth or dare has one weakness: people pick truth every single time. Putting the choice on a wheel takes it out of their hands, and adding a Double dare slice raises the stakes just enough to keep things moving.

The Skip slice is there on purpose. Every group has someone who needs an exit, and a built-in escape hatch that the wheel hands out at random is far less awkward than making someone ask for one. If your group does not need it, delete the line.

Ground rules worth setting before you start: nothing that risks injury, nothing that damages anyone's property, and nothing that involves strangers who have not agreed to be part of the game. A dare that ends with an apology is not a good dare.

Common questions

How many people can play?
Any number. Pass the phone around the circle and let each person spin on their turn.
Can I make dares more likely than truths?
Yes. Add extra Dare lines to the list. The wheel gives each line an equal slice, so three Dares against one Truth makes dares three times as likely.
Where do I get the actual questions and dares?
The Truth or Dare game on this site holds 280 of them across four packs (family, friends, couples and one for a room that has just met), and deals them one at a time. Use this wheel to decide which of the two you are taking, and that page for what it turns out to be. Group-invented dares are funnier when they land, but they are also where the game goes wrong, because the person inventing the dare is rarely impartial about who is taking it.

Then play it

Truth or Dare: 280 questions and dares

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